Islamic Identities in Video Games: A Representation Theory Perspective
Abstract
This article explores the Islamic identities in video games through a systematic content analysis, drawing upon the theoretical framework of Representation Theory by Stuart Hall. In an era where digital media significantly shapes cultural perceptions, video game have emerged as influential platforms that construct, reproduce, and circulate meanings about religion and identity. Through a qualitative analysis of 1979 Revolution: Black Friday, the study identifies recurring patterns of stereotyping, "othering," and marginalization, while also noting an emerging trend toward complex and diversified portrayals. The findings highlight the dual role of video game as powerful cultural texts that participate in identity construction processes, reinforcing existing geopolitical narratives or opening spaces for alternative understandings.
Keywords: 1979 Revolution: Black Friday, Western, Eastern, Muslim Representation, Iran, Military, Revolution,


